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Unlink

Unlink is the first game that Red Mawashi Entertainment developed using XNA.

Unlink began as an effort to learn more about the XNA platform.  It was submitted to DreamBuildPlay 2008, but it didn’t win anything.  Unlink was subsequently abandoned for several months until XNA was bumped to 3.0 along with the NXE launch.  Work has begun again with the new year (2009), but mostly just so we can get this product out the door and move on to the next game in the queue.

Unlink is a simple game about cyber security.  It hopes to show that the bad guys always lose.

Your job is to defend your network by unlinking the connections that hackers have made into it.  This is accomplished by unravelling the hackers’ security codes (encoded into red, yellow, blue, and green icons for ease of use).  Once all of a hacker’s security codes have been cracked, their connection is broken – they have been unlinked.

Of course, there’s always another hacker just around the corner, so you’ll never get a break.

You are competing against the brute-force decryption tactics used by the Artificial Intelligences assigned to protect your network.  They can unlink a hacker in exactly 3 minutes, no matter what level of encryption density the hacker is using.  But don’t slack; even though every hacker will be unlinked with time, each second gained for you is another second lost for them.

Get to work.


The artist for the game was Kier McFarlane, and we think she did just an outstanding job.  Make sure to visit her site; it’s worth it.