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Category Archives: Unlink

The process of making my DBP 2008 submission ready for the “Prime Time” of Community Games!

Revision 44

I’ve been really sick for the last month.  That’s been bad for finishing Unlink. Tonight, I completed Localization.  Astute readers will note that was never a part of the work to be done. How shocking.  ;)

Revision 43

Got some new art from the artist – it looks great! Added that in, plus some code to change the border color based on the type of message being displayed to the end user. Also, I realized I should add some more functionality for Easy mode:  gameplay hints.  I think I’ll switch that out for […]

Revision 42

Been on vacation for a few days, but I got some code changes done over the last few hours. Mostly, just adjusting the graphics to fit the 80% rule.  Man, that’s a pain in the butt. Everything looks good now, though, so back to vacationing I go.  The artist hopefully has everything she needs to […]

Revision 41

I did some work on the graphics tonight.  Everything is much more gray now, in the main menu.  I almost want to make it feel clinical. Additionally, I removed the background music.  I know, I know – after all that, just to pull it out again.  But the musician has had an accident, so rather […]

Revision 40

A little more cleanup done two nights ago; I couldn’t get to the internet to post about it until now. I decided on how to handle the Tutorial (or should I say, Training).  It won’t be as awesome, but it’ll work:  another type of story screen.  One which takes user input, and can do audio […]

Revision 39

Big day today.  Got a lot of cleanup work done, made the code run a little smoother on screen transitions, and did some neat stuff with the way that messageboxes and pausing works.  Also, switched out the AI timer so that when the game is paused, the AI stops running.  I liked the AI-keeps-running design […]

Revision 38

Now that the holidays are behind me (almost!), I was able to get some work done on Unlink. Something that’s been driving me crazy ever since September is the way I’d written the game.  Oh, it was sloppy.  Yes, it was.  The game logic was all wrapped up in the UI, and there was a […]

Revision 37

Like I said last time, I’ve been sick for the last few days.  So, I’ve not done much work on the game.  I’m a little disappointed in myself, actually. Just now, I decided to work on the Content project.  All I really did was reorganize the files into folders.  That WAS in preparation for some […]

Revision 36

I’m not feeling well today. I got audio working correctly, abandoning XACT completely.  Then I started working on the resolution concerns. See, I have a beautifully-crafted static image as a mask on my foreground.  But, for whatever reason, the edges are cut off when it’s displayed on my TV.  If I scale the image to […]

Work to be done

Convert game code to MVC format Fix user detection Adjust Main menu (Play Game, Tutorial, Controls, Options, Exit) Create controls screen Create Tutorial Add BG music Add Option for BG music (include graphic of waveform) Create Color Wheel Control Add Option for Player Color, Enemy Color, AI Color (using color wheel) Resolve resolution concerns w/ playable […]