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Category Archives: XNA

Revision 51

I fixed the crasher reported during playtest, and then uploaded Revision 51 to go into full Peer Review. I also identified a few threads which should prove useful in the future (recorded here for posterity): Evil Checklist Not-So-Evil Checklist Extremely useful! I can see where playtesting and reviewing could end up taking a lot of […]

New Game – Celestial

The next game from Red Mawashi Entertainment has entered it’s envisioning phase. I’ve engaged a local artist (who is also a gamer), and I think he might actually be MORE excited about making this game than me!  We’ve met a few times now, and are beginning to iron out some of the bigger details for […]

Revision 50

Today, I made several of the modifications recommended from the first playtesting cycle. I was somewhat surprised that more people did not comment during playtest.  I suppose since it IS a very informal stage, though, that it’s likely to get ignored for the most part.  We’ll see how this week goes, fix any issues that […]

Unlink To-Do List

I’ll be taking feedback from the playtest forum post and posting it up here. main menu has “exit to arcade”; drop “to arcade”, consider switching to “Return to Game Library” (Switched to “Return to Game Library”) difficult to ID black from dark gray; consider lightening “filler” shade (Switched from DimGray to Gray for guesses) speak […]

Revision 48

Unlink is feature complete! I’ll be testing the product tomorrow morning, maybe also doing some performance testing. Then I’ll upload it to the community site tomorrow afternoon, and see what else needs to happen! How very nerve-wracking!

Revision 47

After a long delay, I’ve finally input the text for the tutorial section. I’ll be jotting down some ideas on images this weekend, pulling mostly from the stock I currently have.  I should have this submitted by Sunday (I’d originally estimated tonight, but I want to put a little more effort into things). How nearly […]

Revision 46

Today, I accomplished some great things. First off, I finally figured out how to get gamer info.  Whew.  I don’t know why it took so long, but now the GamerPic shows up in the right place, unless you sign out in the middle of a game. I also think I integrated the IsTrialMode into things, […]

Revision 45

Tonight, I switched out the hint layer for some actual useful hints. In easy mode, it will show both the white matches and the black matches. In normal mode, it will only show the white matches. In hard mode, it will show nothing. I argued with myself for a while about whether to show white […]

Revision 44

I’ve been really sick for the last month.  That’s been bad for finishing Unlink. Tonight, I completed Localization.  Astute readers will note that was never a part of the work to be done. How shocking.  ;)

Revision 43

Got some new art from the artist – it looks great! Added that in, plus some code to change the border color based on the type of message being displayed to the end user. Also, I realized I should add some more functionality for Easy mode:  gameplay hints.  I think I’ll switch that out for […]