Skip to content

Category Archives: Combo Converter Application

Continuing Experiments

Through more experimentation, I’ve only made myself more and more confused. Other people seem to have no problems AT ALL dealing with SendInput from User32.dll.  I’m not sure why it’s so difficult for me! I started off trying to use VKs directly.  That produced unexpected results.  So then, I just started iterating through numbers.  I […]

Crasher!

Wow! So, I decided to see what all of the keys do.  I wrote a loop to use the OS-level DLL, sending 0x00 – 0xFF to the system. Note:  this will cause ALL SORTS OF INSANITY. Knowing what I now know, I do not recommend repeating this adventure.  I eventually got my screen un-inverted, and […]

Fleshing out an interface

I had a nice Indian dinner tonight, and I brainstormed on how I want the UI to hang together.  I think I’ve got it worked out on paper. I’ve reorganized a few stray methods into classes, and then built a few windows around those classes.  As a complete program, it’s starting to come together:  profiles […]

Combo Converter – First Draft

So, after some initial tests at a friend’s house, it looks like SendKeys is too high-level to work in some DirectX games.  I think maybe it’s because it does a press/release cycle too quickly. There is an OS-level DLL that I could hook into, which would allow me to control my own press/release cycle.  It […]

New Idea – Combo Converter

I had an interesting idea today (and a difficult few weeks before this idea)! Fighting games use the concept of combos a lot – there are dozens of moves each character can execute, and a series of button presses triggers each of those moves.  Most other games, however, require parallel button presses to execute commands; […]