- Update game logic to stop detecting false positives (game works great, now!)
- Add data feedback for win/loss
- Figure out some way to use the difficult levels, or take them out (duration of gameplay)
- Add functionality to support multiple codes per “level” (difficulty-based)
- Get Gamer Tag + Picture (untested)
- Render the whole left side of the board, for that matter, including timer & progress
- Change confirmation quit screen to score printout screen
- Bugfixes, and maybe more…
Update (9:16am):
Revision 28 has an additional feature: visible timer. it’s interesting how that jacks with your perception of the puzzle. This is the first version of Unlink that would be a submission candidate. I’m looking forward to having someone else test it.
How monumental!
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