Character movement marked off the list! The character does this neat fake walking thing, which is accomplished using SpriteEffects (to great effect). The character even stays within the borders which were created last night; great news! Also, the timer works exactly as I wanted, halting the game if the time is reached, so that’s done as well.
Tomorrow, I want to randomly pick a place on the map as the endpoint, and shade it blue. I also need to ensure that the game restarts as appropriate when that spot is reached by the character (or when the timer runs out).
89.2K!
How on time and in budget!
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