Still on the XNA7Day thing!
Last night, I decided against the story screen; we go straight from splash to menu. The menu is totally retro. I love it! It has a lovely juxtaposition with the sprite text used for the actual menu options, which is not retro at all.
I also made my first stab at the character art. Front & back views are pretty good, but the side view is funky.
Today, I started work on the gameplay screen. Currently, all that renders is a border for the maze. I think I’m going to make a timer which is the sun setting, and try to do something nifty with gradients and shading so that the sun changes color as the day goes on. Tomorrow, though, I need to get my character moving around in the area where the maze will be!
Also, I probably need to try to draw a monster and a damsel at some point.
87.4K at the moment, of which 20K is splash & title art. An additional 10K is used for a small audio clip, and a final 8K is blown on a second font file.
How extravagant!
Post a Comment