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Challenge #3 – Day 2

Still on the XNA7Day thing!

Last night, I decided against the story screen; we go straight from splash to menu.  The menu is totally retro.  I love it!  It has a lovely juxtaposition with the sprite text used for the actual menu options, which is not retro at all.

I also made my first stab at the character art.  Front & back views are pretty good, but the side view is funky.

Today, I started work on the gameplay screen.  Currently, all that renders is a border for the maze.  I think I’m going to make a timer which is the sun setting, and try to do something nifty with gradients and shading so that the sun changes color as the day goes on.  Tomorrow, though, I need to get my character moving around in the area where the maze will be!

Also, I probably need to try to draw a monster and a damsel at some point.

87.4K at the moment, of which 20K is splash & title art.  An additional 10K is used for a small audio clip, and a final 8K is blown on a second font file.

How extravagant!

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