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Revision 54

I’ve done further work to fix MU crashers.

With my solution, there can be data loss in some situations (namely if you select the MU, then remove it, then quit the game).  I was thinking about making the save auto-failover to the HDD, but I’m pretty sure folks might not like that, if their HDD save were wiped.  So, the key thing here (I believe) is that the game doesn’t appear to crash anymore.

At one point during my testing I did get a chance to see my error handler throw an exception to the screen.  That was pretty slick; I’d forgotten that I added that!

Also, under the advice of some of the XNA forum folks, I’m going to review about a dozen games before I head back in to repost Unlink.  It feels ready to go, but I want to try to improve my reputation on the boards before I put it back up.

How thoughtful.

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