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Monthly Archives: November 2009

Challenge #3 – Day 1

I’ve decided to give XNA7Day a try. This one is interesting, in that the resultant, compiled files need to weigh in at less than 100K, total.  So, every decision made during this project will require a careful consideration for that decision’s impact to the overall space allowance. I’ve already begun work by taking the GameStateManagement […]

Revision 54

I’ve done further work to fix MU crashers. With my solution, there can be data loss in some situations (namely if you select the MU, then remove it, then quit the game).  I was thinking about making the save auto-failover to the HDD, but I’m pretty sure folks might not like that, if their HDD save were […]