During Peer Review, a serious bug was detected when a HDD and an MU were both present in the 360. It was such a serious bug, that it would actually hang the 360 completely, requiring it to be hard terminated. The fix was simple, and it only took about 20 minutes to identify (once I […]
I began work on the renderer for Celestial. It’s necessary groundwork, to understand how the room files will be generated by the Editor. I ran into a RIDICULOUS issue around serializing Lists of Lists that kept me wrapped up for several hours. But I finally got that wrapped up to my satisfaction. So, now I […]
Recieved my new development machine off of ebay today. It works pretty well; I just needed to strip and rebuild it. After configuring the hardware (about 4 hours to unbuild & rebuild), I was able to set up pretty much my whole dev environment in about 4 hours. I’m running Windows 7 RC, with C# […]
I fixed the crasher reported during playtest, and then uploaded Revision 51 to go into full Peer Review. I also identified a few threads which should prove useful in the future (recorded here for posterity): Evil Checklist Not-So-Evil Checklist Extremely useful! I can see where playtesting and reviewing could end up taking a lot of […]