The next game from Red Mawashi Entertainment has entered it’s envisioning phase.
I’ve engaged a local artist (who is also a gamer), and I think he might actually be MORE excited about making this game than me! We’ve met a few times now, and are beginning to iron out some of the bigger details for the game.
One thing that we’ll definitely need if we’re going to fit into the 150 MB cap for XNA games is a Game Editor. I’d originally hoped to have all distinct art, so that I could leverage some of my previous work, but the artist made some excellent points in favor of the editor.
So, today I gathered requirements with him, and got comfortable with what he expects from an editor. Once I have some basic functionality configured, I’ll also begin work on the game engine itself. I hope to leverage the game engine for both the editor and the game itself, simplifying my life significantly.
How awesome!
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