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New Idea – Combo Converter

I had an interesting idea today (and a difficult few weeks before this idea)!

Fighting games use the concept of combos a lot – there are dozens of moves each character can execute, and a series of button presses triggers each of those moves.  Most other games, however, require parallel button presses to execute commands; Shift, Ctrl, Alt combined with some other key to create a response in the same.

Motion-controlled games are very similar to the series-controlled games, since any physical motion can be described by the states occupied between the start and stop points.

So, we have two different control schemes here.  In the first case, the game becomes easier if you could convert a single button press into a series of button presses.  But in the second case, I began to wonder what it would be like to translate serial actions into parallel actions; converting non-fighter games into something that would feel more like a fighter.

I looked around on the internet, and I didn’t see anyone working on something like this.  So, I’ve decided to try creating an application that will convert serial controller inputs into parallel keyboard outputs.  I should be able to leverage XNA to capture the controller input easily, and then it will just be a matter of using SendKeys to get the output to the keyboard.

Then all that’s left is a serial pattern recognition engine!

How clever!

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