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Monthly Archives: March 2009

Crasher!

Wow! So, I decided to see what all of the keys do.  I wrote a loop to use the OS-level DLL, sending 0x00 – 0xFF to the system. Note:  this will cause ALL SORTS OF INSANITY. Knowing what I now know, I do not recommend repeating this adventure.  I eventually got my screen un-inverted, and […]

Fleshing out an interface

I had a nice Indian dinner tonight, and I brainstormed on how I want the UI to hang together.  I think I’ve got it worked out on paper. I’ve reorganized a few stray methods into classes, and then built a few windows around those classes.  As a complete program, it’s starting to come together:  profiles […]

Combo Converter – First Draft

So, after some initial tests at a friend’s house, it looks like SendKeys is too high-level to work in some DirectX games.  I think maybe it’s because it does a press/release cycle too quickly. There is an OS-level DLL that I could hook into, which would allow me to control my own press/release cycle.  It […]

New Idea – Combo Converter

I had an interesting idea today (and a difficult few weeks before this idea)! Fighting games use the concept of combos a lot – there are dozens of moves each character can execute, and a series of button presses triggers each of those moves.  Most other games, however, require parallel button presses to execute commands; […]