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Monthly Archives: January 2009

Revision 43

Got some new art from the artist – it looks great! Added that in, plus some code to change the border color based on the type of message being displayed to the end user. Also, I realized I should add some more functionality for Easy mode:  gameplay hints.  I think I’ll switch that out for […]

Revision 42

Been on vacation for a few days, but I got some code changes done over the last few hours. Mostly, just adjusting the graphics to fit the 80% rule.  Man, that’s a pain in the butt. Everything looks good now, though, so back to vacationing I go.  The artist hopefully has everything she needs to […]

Revision 41

I did some work on the graphics tonight.  Everything is much more gray now, in the main menu.  I almost want to make it feel clinical. Additionally, I removed the background music.  I know, I know – after all that, just to pull it out again.  But the musician has had an accident, so rather […]

Revision 40

A little more cleanup done two nights ago; I couldn’t get to the internet to post about it until now. I decided on how to handle the Tutorial (or should I say, Training).  It won’t be as awesome, but it’ll work:  another type of story screen.  One which takes user input, and can do audio […]

Revision 39

Big day today.  Got a lot of cleanup work done, made the code run a little smoother on screen transitions, and did some neat stuff with the way that messageboxes and pausing works.  Also, switched out the AI timer so that when the game is paused, the AI stops running.  I liked the AI-keeps-running design […]