Now that the holidays are behind me (almost!), I was able to get some work done on Unlink.
Something that’s been driving me crazy ever since September is the way I’d written the game. Oh, it was sloppy. Yes, it was. The game logic was all wrapped up in the UI, and there was a disgusting little state machine holding it all together. It was finally time to rip that game logic out and move it into its own service.
So, after I left work early today, I spent a little time refactoring my code. At the same time, I also ended up making some improvements in the way that the UI dealt with the game logic, and now I’m much happier with the results.
In other news, my friend WILL be doing audio work for me. He’s sent me a sample, which will be integrated into Revision 39, assuredly. Another thing which will definitely happen in Revision 39: a Tutorial page.
How Happy New Year to Unlink!
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