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Monthly Archives: December 2008

Revision 38

Now that the holidays are behind me (almost!), I was able to get some work done on Unlink. Something that’s been driving me crazy ever since September is the way I’d written the game.  Oh, it was sloppy.  Yes, it was.  The game logic was all wrapped up in the UI, and there was a […]

Revision 37

Like I said last time, I’ve been sick for the last few days.  So, I’ve not done much work on the game.  I’m a little disappointed in myself, actually. Just now, I decided to work on the Content project.  All I really did was reorganize the files into folders.  That WAS in preparation for some […]

Revision 36

I’m not feeling well today. I got audio working correctly, abandoning XACT completely.  Then I started working on the resolution concerns. See, I have a beautifully-crafted static image as a mask on my foreground.  But, for whatever reason, the edges are cut off when it’s displayed on my TV.  If I scale the image to […]

Work to be done

Convert game code to MVC format Fix user detection Adjust Main menu (Play Game, Tutorial, Controls, Options, Exit) Create controls screen Create Tutorial Add BG music Add Option for BG music (include graphic of waveform) Create Color Wheel Control Add Option for Player Color, Enemy Color, AI Color (using color wheel) Resolve resolution concerns w/ playable […]

Revision 35

Unlink is now compatible with Game Studio 3.0, and .NET 3.5. I’ve also removed the formerly-handy QuickXAP, thanks to Game Studio 3.0 not acting like audio is an act of the devil. How modern!

Unlink did not win

Well, I’m not sure what I expected.  However, Unlink was not a winner for the Dream Build Play 2008 competition. Even though that got me down, I started looking at some of the games that made it into the Community Games and I thought “hey, I can do better than that!” So, without further ado… […]