Well, I’ve been travelling again. I’m on my way back to the US now. I made a brief stop in Panama, to see my girlfriend’s college graduation ceremony.
She was kind enough, on her graduation day, to give me some time to work on my project. Also, the hotel I’m at has free wireless, so I was able to check my email.
Wonderfully surprised, the artist had contacted me with tons of wonderful drawings. They were all lovely, and I integrated them immediately. Especially the gameplay screen; I don’t know what I was thinking, using the art I had put together for that!!
Also, I finally took a swipe at the game logic, as well as the game resetting stuff. It works pretty well, I just need to make some small tweaks on the software. I hope I get a nice seat on the way home tomorrow, or I’m going to have to phone in sick on Monday.
My ears ARE actually incredibly stopped up. I can’t hear anything out of the one on the right.
Things I know I need to change:
- Update game logic to stop detecting false positives
- Add data feedback for win/loss
- Figure out some way to use the difficult levels, or take them out
- Get Gamer Tag + Picture
- Render the whole left side of the board, for that matter
- Change confirmation quit screen to score printout screen
- Bugfixes, and maybe more…
That looks like a lot, but I think everything’s in gear for a clean landing on the 23rd. While I’m not doing anything dramatic, it will still probably require plenty of play-testing; that’s why I’d hope to get it done early, so that I can send it to the artist for further testing.
One thing that I’m definitely not going to have is the tutorial stuff, and probably sound. Unless I can push that out late Monday night, it’s probably just going to be a gap, which is too bad, given how I slammed the Creator’s Club guys @ PAX for doing the same thing. :(
How ironic!
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