Well, true to my word, I worked on more input handling this evening.
Triggers and Joysticks are floats, rather than binary switch. That makes them a little rough.
Dpads & Buttons are binaries, though, so I’ve handily handled them.
I’m only filling in the first guess right now, but I’ve also added a gradient shader (probably will remove for an alpha-filtered filler) to show your “current” spot. Maybe I should update that to a Vector2, while I’m at it…
Tomorrow is a trip to the country! Also, it’s the marker for only a week left! I’m still lacking a little art from the artist, but I’m sure she’ll wrap everything up in time. Still…
How nerve-wracking!
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