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Revision 22

Well, true to my word, I worked on more input handling this evening.

Triggers and Joysticks are floats, rather than binary switch.  That makes them a little rough.

Dpads & Buttons are binaries, though, so I’ve handily handled them.

I’m only filling in the first guess right now, but I’ve also added a gradient shader (probably will remove for an alpha-filtered filler) to show your “current” spot.  Maybe I should update that to a Vector2, while I’m at it…

Tomorrow is a trip to the country!  Also, it’s the marker for only a week left!  I’m still lacking a little art from the artist, but I’m sure she’ll wrap everything up in time.  Still…

How nerve-wracking!

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