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Monthly Archives: September 2008

Revision 20

This revision is mostly art objects, with a little code thrown in for good measure.  I’ve been extremely busy with real work, and so I’ve not been able to devote the time I would have liked.  Now that the art is mostly complete, I can begin work on the actual gameplay screen. My next action […]

Day 25

The last two days, I’ve spent with my girlfriend.  Today, I’m travelling to Brazil.  I should arrive by 2pm Brazil time tomorrow, so I don’t know if I’ll be productive until the 9th.  That will be cutting it close; I might do some development this afternoon. I had a good idea for my tutorial – […]

Day 22

I found my first bug today.  It looks like the transition manager that i set up works perfectly for abstracting where to go between screens, until you have two directions you can go from a particular screen. I’ve burned about 3 hours tonight trying to figure out how to keep the abstraction without adding extra […]

Day 21

I added input handlers, so when you press “A”, the splash & story screens each skip ahead one screen. Also, I’ve settled on Courier New for the story font; maybe the game font too.  I spent a little time tonight aligning all of the text to how i want it.  As it stands, it’s not […]

Day 20

Tonight, I intend to work on an input handler for the StoryScreen, such that pressing any button during the story will skip you straight to the main menu. However, I have to work through my pictures from PAX first. How nostalgic! Follow-up (11:20pm): I actually didn’t work on the input handler tonight.  I finished up […]

Day 14-19

I went to the Penny Arcade Expo this last weekend.  That was a lot of fun.  The XNA booth was pretty anemic, however, compared to some of the other shops that set up there.  It really surprised me that there was no DBP presence. Also, I was surprised by the lack of basic functionality that […]