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Monthly Archives: September 2008

Revision 34

Well, it looks like the contest was extended by a few days.  So, after a short rest, I took advantage of the situation and updated my audio components.  They needed some work, as there was no way to stop the sounds from playing.  Also, I said “um” a lot, and there wasn’t a “you didn’t […]

Revision 33

The final revision. All artifacts are checked in, and have been submitted to DBP. This has been a great learning experience, and I look forward to making my next game with XNA! How exciting!

Revision 29

Add data feedback for win/loss Add functionality to support multiple codes per “level” (difficulty-based) Get Gamer Tag + Picture (untested) Render the whole left side of the board, for that matter, including timer & progress Change confirmation quit screen to score printout screen Bugfixes, and maybe more… I’m missing the XACT audio stuff.  I’m going […]

Revision 27

Update game logic to stop detecting false positives (game works great, now!) Add data feedback for win/loss Figure out some way to use the difficult levels, or take them out (duration of gameplay)  Add functionality to support multiple codes per “level” (difficulty-based) Get Gamer Tag + Picture (untested) Render the whole left side of the […]

Revision 26

Well, I’ve been travelling again.  I’m on my way back to the US now.  I made a brief stop in Panama, to see my girlfriend’s college graduation ceremony. She was kind enough, on her graduation day, to give me some time to work on my project.  Also, the hotel I’m at has free wireless, so I […]

Revision 25

I’ve been sick for the last few days, so I’ll just changelog my results for the night: Added joystick support for moving left & right Began work on StartNewGame commented logic for submit guess created stubs for IsGuessComplete and IsGuessCorrect created timer for AI I think it’s a pretty successful night, given my condition.  I […]

Revision 24

I’m not sure if I was clear yesterday, but I DID actually add the trigger help stuff. Today, I worked on some auto-increment functionality, as well as the code that will actually perform the guess submission.  The processing on the guess (aka – the guts) is not complete, but there’s a wrapper in place that […]

Revision 23

This morning, I had trouble waking up.  But, while I was in the shower, I figured out what I would use the triggers for:  the help screen! Now, time for some wine! How awesome!

Revision 22

Well, true to my word, I worked on more input handling this evening. Triggers and Joysticks are floats, rather than binary switch.  That makes them a little rough. Dpads & Buttons are binaries, though, so I’ve handily handled them. I’m only filling in the first guess right now, but I’ve also added a gradient shader […]

Revision 21

I worked on the input stuff this morning.  It’s interesting that none of the examples about input handling show off the ability to compare button states with the previous, so as not to repeat – very quickly – the button signal’s capture.  By using a simple comparison, though, i can short-circuit the button press & […]