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Monthly Archives: August 2008

Day 13

Today is my birthday! Also, I’ll be looking into IntermediateSerializer for my XML needs.  I know I have a working solution, but I’d rather use the XML technology that’s available.  ;) How pedantic! Follow-up (9:15pm): I implemented the IntermediateSerializer in my game saves; it’s very nice.  I’ll be using the ContentReader/Writer paradigm for the Story […]

Day 12

Looks like a Content pipeline is going to be the easiest way to create my story screen.  I was surprised to see how similar the Content model is to simple Serialization.  Anyway, it should be as easy as creating a StoryPage class, or something similar.  Then, load them all up into a list from the […]

Day 11

Today, I went to a fish fry instead of doing work. However, while I was at the fish fry, I had some interesting ideas for driving my main menu & story screens.  I’m going to try to use XML! The only way I’ve found so far to drive the main menu via XML is if […]

Day 10

I appreciate the irony of posting two days after I said I’ll try posting daily. Yesterday, I did not get much done.  I sent an email reply to the artist, clarifying a point.  She definitely made more progress than me, yesterday. Today, I shall strive to outpace her, however.  I have a standard workday ahead […]

Day 8

From now until September 23rd, I’ll try to blog daily about my progress on my DreamBuildPlay game.  I hope that this will keep me on target. I changed my game design two weeks ago.  I decided to try for something a little simpler – graphically, and programmatically.  If you’ve ever played Mastermind, you’ll be able […]

First Post!

This is the first post in the Red Mawashi Entertainment blog.  Please don’t expect much.