Today is my birthday! Also, I’ll be looking into IntermediateSerializer for my XML needs. I know I have a working solution, but I’d rather use the XML technology that’s available. ;) How pedantic! Follow-up (9:15pm): I implemented the IntermediateSerializer in my game saves; it’s very nice. I’ll be using the ContentReader/Writer paradigm for the Story […]
Looks like a Content pipeline is going to be the easiest way to create my story screen. I was surprised to see how similar the Content model is to simple Serialization. Anyway, it should be as easy as creating a StoryPage class, or something similar. Then, load them all up into a list from the […]
Today, I went to a fish fry instead of doing work. However, while I was at the fish fry, I had some interesting ideas for driving my main menu & story screens. I’m going to try to use XML! The only way I’ve found so far to drive the main menu via XML is if […]
Saturday, August 23, 2008
I appreciate the irony of posting two days after I said I’ll try posting daily. Yesterday, I did not get much done. I sent an email reply to the artist, clarifying a point. She definitely made more progress than me, yesterday. Today, I shall strive to outpace her, however. I have a standard workday ahead […]
Thursday, August 21, 2008
From now until September 23rd, I’ll try to blog daily about my progress on my DreamBuildPlay game. I hope that this will keep me on target. I changed my game design two weeks ago. I decided to try for something a little simpler – graphically, and programmatically. If you’ve ever played Mastermind, you’ll be able […]
Wednesday, August 20, 2008
This is the first post in the Red Mawashi Entertainment blog. Please don’t expect much.